SEFLIN 2020 Virtual Conference: Libraries the Intersection of Technology & Innovation
Today's Public, Academic and Special libraries claim innovation as our middle name, with a renewed focus on the needs of the varied communities we serve. Technology offers new opportunities for inventive programming, as well as pathways for providing access to transformative information for all who seek it. Virtual reality, gaming, and maker-spaces continue to spark interest while income inequality and privacy concerns remain challenges to overcome. The Intersection of Technology and Innovation affords opportunities to engage individuals with information and choice, through the human connection remains a vital aspect of engagement and community-building one individual at a time.
Keynote Gaming for Change and Resilience by Jane McGonigal, PhD, the Director of Game Research and Development, Institute for the Future (IFTF) in Palo Alto, California.