Dungeons & Dragons Programming for Teens
About this session:
Dungeons & Dragons is a tabletop role-playing game created in the early 1970's that has been experiencing a resurgence in popular culture in the past few years in both televised media and streaming media. From professional actors playing online for paid subscribers to teachers applying gamification principles in their classrooms to educate students to groups of individuals living with autism spectrum disorder learning socialization and collaboration skills by participating, the practical applications are literally only as limited as we seek to limit them.
In our session, we'll explore a brief history of the game, aspects of the game that make it so appealing to players and how playing the game actually improves real life abilities of the participants. We'll also present you with a list of supplies you'll want to acquire if you're considering offering similar programming for your patrons.
Participants will learn:
1) A brief history of Dungeons & Dragons
2) From novice to adventurer in five minutes
3) Literacy and social skills
4) Supply list (with prices) for getting started