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Learning and Hyperreality: What to do about Virtual Reality
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Merchandise Description
Learning and Hyperreality: What To Do With Virtual Reality?‚Äč

The development of mixed reality platforms such as virtual and augmented reality, alongside open gameworld simulations used in law enforcement, military training, surgical education and other diverse applications has been rapid. In this session we will discuss how to integrate mixed reality experiences into learning. Neurotourism, virtual gastronomy, virtual presence, biosensors, data mining and open gameworlds are all emerging as the new standard for training and information archiving in education. Come find out how to use these technologies in a coherent system.

Learning Goals:

1. Understand the efficacy research for mixed reality in learning.

2. Learn how to develop mixed reality environments in library services.

3. Develop a theoretical model for learning which is based on a core component of mixed reality.

About the Presenter:

David Chandross, Ph.D. is a researcher and program coordinator at Ryerson University. His work is focused in two main areas, virtual education for seniors at risk for dementia as a therapeutic intervention and on the development of serious games for training. His newest work is in the field of autopoietic hyperreality, the conversion of traditional training into mixed reality and experiential learning gameworld systems. His recent work includes consultation with the Canadian Armed Forces, Elections Canada and the Faculty of Medicine, University of Toronto.


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